This time out, he's on a plane and there are a surprising number of bad guys waiting for their heads to be blown off. The meat of the game takes place on the Fear of Flying level, which sees you controling Cross (the protagonist's father) in flashbacks to his career as an assassin. running between all the different forms of cover). In this demo, you'll be learning the basics of curving bullets and combat (i.e. Still, never mind, stiff upper lip and all that.
WANTED WEAPONS OF FATE MOVIE
If You Enjoyed the movie with Angelina, then you won't enjoy the game - you can't even ogle Angelina as you play the thing. Only other than show off how the developers can stylize it. Then there's this peculiar offering that doesn't add anything to the film. There's the typical average film game release which does its bare minimum. 'Wanted: Weapons of Fate feels like it's a love child of Syphon Filter and Sniper Elite that's grown up totally uninterested in anything that goes on around it. There really is no incentive to even finishing the game - it's just there to highlight its style in parallel with the film and comics. The non-sensical story, the less-than-convincing animations, and the overall blandness of gameplay don't leave much for player enjoyment. Just as advertised.īesides finding creative ways to blast your enemies into oblivious - the game offers little else. That is about as far as the satisfaction you will pull from Wanted: Weapons of Fate, though. Not a lot of substance to each level of this game - but the gun combat is entertaining. You'll assume to role of Wesley chasing down a killer using his bullet-bending abilities to neutralize all the foes in his path. But there's enough structure to translate the run-and-gun style into third-person action mechanics, which the game does relatively well. We will go as far and say that the original plotline wasn't particularly intriguing, to begin with. To unveil the storyline, we'll have to spoil the movie, which we don't want to do. If you were here for an extended narrative that dives deep into the film's lore - what you'll get is two pennies rolling around in a tin can. There honestly doesn't seem to be much going for it. It kind of jumps out almost instantaneously that Wanted: Weapons of Fate's core focus is translating the film's style into a playable format. But hey, it's worth checking out anyway just to make sure! Keep That Style Rollin' Given the film, we're not totally convinced about this one. That's not to say that there isn't a rare occasion where one of them is surprisingly good. However, any seasoned gamer will know that film games are usually not up to scratch - to put it lightly. The story has all the earmarks of a third-person shooter anyway, so I guess they might as well make a game out of it. Wesley's initial mission was to obtain these three codes.īinary Codes are entered from the Main Screen.Well, a high-caliber film release wouldn't be right without an accompanying game, right? Wanted: Weapons of Fate will be that friendly assistant to help boost the franchise's stature amongst the market. Together these three Binary Codes revealed where the Chicago Fraternity's broken Loom of Fate was to be taken. Tattooed on each of the three Guardians was a Binary Code. Wanted: Weapons of Fate The Guardian's Binary Codes
WANTED WEAPONS OF FATE CODE
Once decoded, the Binary Code revealed the name of the person that Fate had decided needed to die. If the vertical thread was on top, it's a "1" if it's below, it's a "0". The code was based on mistakes in weave of the vertical threads. In the Loom of Fate room Sloan explains that 1000 years ago a clan of weavers discovered a mystical code hidden in the fabric.